{"id":332,"date":"2024-02-05T03:32:21","date_gmt":"2024-02-05T03:32:21","guid":{"rendered":"https:\/\/gibbermusic.com\/?page_id=332"},"modified":"2024-10-04T16:47:47","modified_gmt":"2024-10-04T16:47:47","slug":"sound-design","status":"publish","type":"page","link":"https:\/\/gibbermusic.com\/welcome\/sound-design\/","title":{"rendered":"Sound Design"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:14%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:90%\">\n<p class=\"has-text-align-left has-mono-1-color has-text-color has-link-color wp-elements-ee130b6dfc3246cdcc73739707b8cc14\" style=\"margin-right:var(--wp--preset--spacing--superbspacing-xsmall);margin-left:var(--wp--preset--spacing--superbspacing-xsmall)\">A collection of sound design &amp; soundscape work I&#8217;ve done.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Elden Ring Weapons Sound Redesign<\/h3>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"http:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/09\/test_upload_60fps_latencyfix.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-2015c47f91d6278e5cfebe5e8d82b131\">Elden Ring&#8217;s been one of my top games recently, and while playing, I noticed that the sound behind a few of my favorite weapons and incantations didn&#8217;t have the same impact compared to how it felt to use them.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-97979360d830e1b6801f03e47d99da3b\">With this in mind, I took a couple of them and challenged myself to create my own interpretations of the sounds from scratch, starting from just a kick sample. <\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-077623534c85838a892cdf42a366dcb2\">This means that, save for a few sounds (the weapon equip sound, higher pitched windup of the Ordovis Straight Sword, and a couple white noise tracks), each individual sound is a derivative of this kick sample:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Original_Kick.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Original Kick<\/strong><\/figcaption><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-1255e8df685768d2073b3902a4356f55\" style=\"font-style:normal;font-weight:400\">In this redesign, I used Ableton&#8217;s built-in granular audio clip warping and stretching extensively. The main plugins I used were Melda Production&#8217;s MAutoPitch and Ableton&#8217;s frequency shifter for pitch shifting, SoundToys&#8217; Crystallizer for smoothing out sounds and adding stereo width, Soundtoys&#8217; Decapitator for distortion and saturation, and FabFilter&#8217;s Pro-Q 3 as a general EQ.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<details class=\"wp-block-details has-mono-1-color has-custom-color-4-background-color has-text-color has-background has-link-color wp-elements-d2806450227df3de4b3d47d4cc06721e is-layout-flow wp-block-details-is-layout-flow\" style=\"font-style:normal;font-weight:600\"><summary>Individual Sounds<\/summary>\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:5%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:90%\">\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Ordovis.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Ordovis&#8217;s<\/strong> <strong>Greatsword<\/strong><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Magma.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Magma Blade<\/strong><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Prelate.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Prelate&#8217;s Hammer<\/strong><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Stone.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Stone of Gurranq<\/strong><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Bloodflame.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Bloodflame Talons<\/strong><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Lightning.wav\"><\/audio><figcaption class=\"wp-element-caption\"><strong>Fortisaxx&#8217;s Lightning Spear<\/strong><\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:5%\"><\/div>\n<\/div>\n\n\n\n<p class=\"has-superbfont-large-font-size\"><\/p>\n<\/details>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-left\"><strong>Original:<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"http:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/09\/original_eldenring.mp4\"><\/video><\/figure>\n<\/div>\n<\/div>\n\n\n\n<details class=\"wp-block-details has-mono-1-color has-custom-color-1-background-color has-text-color has-background has-link-color wp-elements-156bca9a6dc869fb50855ac848deac7c is-layout-flow wp-block-details-is-layout-flow\" style=\"font-style:normal;font-weight:700\"><summary>Breakdown of the process:<\/summary>\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-1bc2c69b28973435b5e664a5b96ba31f\">This overview will be a bit watered down. I&#8217;ll go over the main parts of the sound and anything interesting or unique to certain weapons, but the bulk of the layering work won&#8217;t be covered because it follows a pretty similar process. My aim for layering is to hit different parts of the frequency spectrum with relevant sounds and to make each layer fill a specific role or frequency range.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-superbfont-large-font-size\">Ordovis&#8217;s Greatsword<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-cc587bb07846e21053695d571ee9753a\" style=\"font-style:normal;font-weight:400\">The first weapon I worked on was Ordovis&#8217;s Greatsword. Its weapon art has a long windup but dishes out a lot of damage, so I felt its audio should have more power behind it.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-91dbb4272ea13a995bb70320f1022693\" style=\"font-style:normal;font-weight:400\">By stretching the kick sample out with Ableton&#8217;s texture warp mode and syncing looped sections of it to the spin of the sword, I was able to get a low oscillating noise to fill in for the spin sound. This is an early draft:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Ordovis_Kick_WIP.wav\"><\/audio><figcaption class=\"wp-element-caption\">Early Ordovis Spin Draft<\/figcaption><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-61b502526aae9409ee9acba9595536ca\" style=\"font-style:normal;font-weight:400\">Adding an additional layer of formant shifted up then helped match the sword&#8217;s weight. For the higher pitched spin noise, I took a percussion hit and used similar warping techniques and Crystallizer to get a &#8220;holy&#8221; sounding windup to match the holy damage and theme of the weapon. After this, distorting and stretching the kick out ended up creating a nice impact sound.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-d9736428425329bd8c8baab9fb0b7963\" style=\"font-style:normal;font-weight:600\">Here&#8217;s a breakdown of the layers:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Ordovis_Breakdown.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-09430c7e485e319af3790cfa6d75c35e\" style=\"font-style:normal;font-weight:400\">In context with the game&#8217;s other weapons, I think the original fits better, as Elden Ring&#8217;s holy spells and weapon arts tend to sound thinner across the board. This also seems to be a general trend across Elden Ring&#8217;s player sound effects, many being thinner with less low-end emphasis. This was probably a stylistic choice; if you take into account enemy sound queues, ambience, and the game&#8217;s deep cinematic music, the choice to give less impact and attention to player sounds makes a lot of sense.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-superbfont-large-font-size\">Magma Blade<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-a089d5bf7d8bb0845f98950d5e3e9edc\" style=\"font-style:normal;font-weight:400\">The Magma Blade swing was fairly straightforward. The core of it is a &#8220;swish&#8221; sound made by pitching the kick, smoothing it out with reverb and Crystallizer, then adding some pitch automation. The Magma Blade redesign also introduces the base fire sample, created through similar warping techniques from before, which I later repurposed for the Prelate&#8217;s Hammer and Bloodflame Talons redesign.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-fe961493907aad0a3ea30ab79e2edc8b\" style=\"font-style:normal;font-weight:400\">The Magma ambience that plays just after the swing is slightly more interesting. It was made by feeding a stretched out kick in through a noise-based vocoder and adding a low-pass filter, which resulted in a deep bubbly ambience:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Magma_Ambience.wav\"><\/audio><figcaption class=\"wp-element-caption\">Magma Ambience<\/figcaption><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-b1a4eb75bafa302ea022368124572f8c\" style=\"font-style:normal;font-weight:600\">Breakdown of the Magma Blade:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Magma_Breakdown.wav\"><\/audio><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-superbfont-large-font-size\">Prelate&#8217;s Inferno Crozier (Prelate&#8217;s Hammer)<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-mono-1-color has-alpha-channel-opacity has-mono-1-background-color has-background is-style-wide\" style=\"margin-top:var(--wp--preset--spacing--superbspacing-xxsmall);margin-bottom:var(--wp--preset--spacing--superbspacing-xxsmall)\"\/>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-7804e970893078071d8efc7a16fc588c\" style=\"font-style:normal;font-weight:400\">In the original Prelate&#8217;s Hammer audio, the flame noise felt a bit out of place without anything indicating the hammer being dragged into the ground. In the redesign, I focused on adding this element, using a few modified versions of the magma ambience from the Magma Blade in the layers.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-95899709a0b2058f423dd570b59b8cae\" style=\"font-style:normal;font-weight:400\">Creating the crackling fire ambience was a little tricky. A sudden jump in amplitude causes an audible click or transient, so by cutting off the beginning of the kick&#8217;s waveform close to its peak, I was able to record a click transient and piece variations of it together to make a fire crackle sample.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Fire_Crackle.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-eebff227670bca0601d157878f09802e\" style=\"font-style:normal;font-weight:600\">Breakdown of Prelate&#8217;s Hammer:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Prelate_Breakdown.wav\"><\/audio><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-superbfont-large-font-size\">Stone of Gurranq<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-mono-1-color has-alpha-channel-opacity has-mono-1-background-color has-background is-style-wide\" style=\"margin-top:var(--wp--preset--spacing--superbspacing-xxsmall);margin-bottom:var(--wp--preset--spacing--superbspacing-xxsmall)\"\/>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-f65ec4f457a8e3bbf546bf107eef89f9\" style=\"font-style:normal;font-weight:400\">For the next redesign, I chose the boulder spell, Stone of Gurranq, because I felt the original was slightly messy and out of sync.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-f2a3c791336f4ba11645fec64ced50b7\" style=\"font-style:normal;font-weight:400\">By stretching the kick out, pitching it down, then raising the grain length parameter, I got a crumbly earth-like sound to use as a windup for the boulder spell. The toss sound followed a similar process, but with a low grain length instead to get a smoother &#8220;whooshing&#8221; sound, as well as a bit of volume automation to match the power behind the throw. After this, I topped each part off with a bit of layering to cover the frequency spectrum.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-7a8a95169ae22ae03cf4e3902d56ed06\" style=\"font-style:normal;font-weight:600\">Breakdown of Stone of Gurranq:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Boulder_Breakdown.wav\"><\/audio><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-superbfont-large-font-size\">Bloodflame Talons<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-mono-1-color has-alpha-channel-opacity has-mono-1-background-color has-background is-style-wide\" style=\"margin-top:var(--wp--preset--spacing--superbspacing-xxsmall);margin-bottom:var(--wp--preset--spacing--superbspacing-xxsmall)\"\/>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-85ba28dbdb4c98167cb12e8e0b8aac30\" style=\"font-style:normal;font-weight:400\">Bloodflame Talons is typically thrown out quickly during openings in an enemy&#8217;s attack cycle or in anticipation of an enemy approaching. Similar to the Stone of Gurranq, I felt that the attack&#8217;s audio didn&#8217;t feel &#8220;cut tight&#8221; enough compared to the animation and timing.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-42e9dee975a5d6e2ac1a82836a427264\" style=\"font-style:normal;font-weight:400\">The redesigned sound is made up of three elements: the seal noise, the cut, and the explosion. For the most part, the process used similar techniques as the other sounds and also repurposes the base fire noise from the Magma Blade. One thing worth noting is the blood gushing sound layered on top of each part, made by feeding the kick sample into a noise-based vocoder once again:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Bloodflame_BloodGush.wav\"><\/audio><figcaption class=\"wp-element-caption\">Blood Gush Sound<\/figcaption><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-611be98b722bad544e860474aa99238b\" style=\"font-style:normal;font-weight:600\">Breakdown of Bloodflame Talons:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Bloodflame_Breakdown.wav\"><\/audio><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-superbfont-large-font-size\">Fortissax&#8217;s Lightning Spear<\/h2>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-mono-1-color has-alpha-channel-opacity has-mono-1-background-color has-background is-style-wide\" style=\"margin-top:var(--wp--preset--spacing--superbspacing-xxsmall);margin-bottom:var(--wp--preset--spacing--superbspacing-xxsmall)\"\/>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-6cea0e83844177feba0b4af68cfabd45\" style=\"font-style:normal;font-weight:400\">Fortissax&#8217;s Lightning Spear was one of my favorite parts to create. I first made an electric-sounding sample to use as a base by stretching out the kick, pitching it up, then lowering the grain size, resulting in a high pitched buzzing noise:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Lightning_Base_Sample.wav\"><\/audio><figcaption class=\"wp-element-caption\">Base Lightning Sample<\/figcaption><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-1e136ddd54f27f7cfe02bd166e0897a4\" style=\"font-style:normal;font-weight:400\">To get this closer to a lightning strike, I lowered the clip&#8217;s pitch, then used Crystallizer to add some mid-high frequency echoes. After this, I created a deep thunder sound by added distortion to the kick, and repurposed the base sample to create a sound for the waves of lightning. Compared to the other redesigns, this one involved a lot more layering and revisions.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-5da363f40999c2e0ca2f9465a91a25f8\" style=\"font-style:normal;font-weight:600\">Breakdown of Fortissax&#8217;s Lightning Spear:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/10\/Lightning_Breakdown.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-a1c5365c47c8242c6e2ffbec12e5ace9\" style=\"font-style:normal;font-weight:400\">I still prefer the original because I wasn&#8217;t quite able to match its fullness, but the process of designing lightning was still a fun challenge.<\/p>\n<\/details>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator alignfull has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">&#8220;Holdo Maneuver&#8221; Sound Redesign (Star Wars: The Last Jedi) <\/h3>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"http:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/holdo_maneuver_1_fix.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-cbd57c80e9f08088effcd9d841a797bc\">    The visuals and sound design in the &#8220;Holdo Maneuver&#8221; are absolutely stunning. After watching the movie, I set out to create my own interpretation of the scene&#8217;s sound design from scratch. In my rendition, I wanted to reconceive the original firework-like impact sound into something more &#8220;otherworldly&#8221; that represented a more speculative approach of what a lightspeed collision might sound like. <\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-70003f913e3742406867f317afea70fc\">    To match the cracks of light that pierce through the Star Destroyers, I sampled crackling noises from a fireplace. Deepening these, adding some additional layers, and syncing the sounds to the scene allowed for a great buildup to complete silence in the incredible bird&#8217;s-eye shot of the ship.<\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-648652f88e370065b4723480ea33faf2\">    The foundation of my rendition of the collision are several layers of synthesized growls to capture the powerful waves of energy released after the impact. Underneath is a deep rumbling, created from thoroughly post-processed recordings of a thunderstorm and of wind in a tunnel. Supplemented with reverb, these sounds meld into a somber wail that mirrors the shocking and sorrowful nature of the scene and its context.  <\/p>\n\n\n\n<p class=\"has-mono-1-color has-text-color has-link-color wp-elements-32708d25369911465b418114f4007fbd\"><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h4 class=\"wp-block-heading has-text-align-left\"><strong>Original:<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"http:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/holdo_maneuver_original-1.mp4\"><\/video><\/figure>\n<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator alignfull has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Misc. Soundscape Work<\/h2>\n\n\n\n<h4 class=\"wp-block-heading\"><\/h4>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<div style=\"height:155px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"http:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/cloudsoundscapeNEW.wav\" loop><\/audio><figcaption class=\"wp-element-caption\">&#8220;A tranquil beach or desert&#8221;<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"1439\" height=\"1438\" src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/old-hawaii-photo-edited.png\" alt=\"\" class=\"has-border-color has-mono-1-border-color wp-image-429\" style=\"border-width:2px\" srcset=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/old-hawaii-photo-edited.png 1439w, https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/old-hawaii-photo-edited-300x300.png 300w, https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/old-hawaii-photo-edited-1024x1024.png 1024w, https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/old-hawaii-photo-edited-150x150.png 150w, https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/old-hawaii-photo-edited-768x767.png 768w\" sizes=\"auto, (max-width: 1439px) 100vw, 1439px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><\/h4>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<div style=\"height:156px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/soundscape1VariationMinus3DB.wav\" loop><\/audio><figcaption class=\"wp-element-caption\">&#8220;Something unimaginable or extraterrestrial&#8221;<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"750\" height=\"750\" src=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/strat-edited.png\" alt=\"\" class=\"has-border-color has-mono-1-border-color wp-image-428\" style=\"border-width:2px\" srcset=\"https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/strat-edited.png 750w, https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/strat-edited-300x300.png 300w, https:\/\/gibbermusic.com\/wp-content\/uploads\/2024\/02\/strat-edited-150x150.png 150w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><\/figure>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A collection of sound design &amp; soundscape work I&#8217;ve done. Elden Ring Weapons Sound Redesign Elden Ring&#8217;s been one of my top games recently, and while playing, I noticed that the sound behind a few of my favorite weapons and incantations didn&#8217;t have the same impact compared to how it felt to use them. With [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-332","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/pages\/332","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/comments?post=332"}],"version-history":[{"count":53,"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/pages\/332\/revisions"}],"predecessor-version":[{"id":516,"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/pages\/332\/revisions\/516"}],"wp:attachment":[{"href":"https:\/\/gibbermusic.com\/welcome\/wp-json\/wp\/v2\/media?parent=332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}